Method Push
Push<CBType>(CommandBuffer, in CBType, ComputeShader, int)
Update the GPU data of the constant buffer and bind it to a compute shader via a command buffer.
Declaration
public static void Push<CBType>(CommandBuffer cmd, in CBType data, ComputeShader cs, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | Command Buffer used to execute the graphic commands. |
CBType | data | Input data of the constant buffer. |
ComputeShader | cs | Compute shader to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |
Push<CBType>(in CBType, ComputeShader, int)
Update the GPU data of the constant buffer and bind it to a compute shader.
Declaration
public static void Push<CBType>(in CBType data, ComputeShader cs, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
CBType | data | Input data of the constant buffer. |
ComputeShader | cs | Compute shader to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |
Push<CBType>(CommandBuffer, in CBType, Material, int)
Update the GPU data of the constant buffer and bind it to a material via a command buffer.
Declaration
public static void Push<CBType>(CommandBuffer cmd, in CBType data, Material mat, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | Command Buffer used to execute the graphic commands. |
CBType | data | Input data of the constant buffer. |
Material | mat | Material to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |
Push<CBType>(in CBType, Material, int)
Update the GPU data of the constant buffer and bind it to a material.
Declaration
public static void Push<CBType>(in CBType data, Material mat, int shaderId) where CBType : struct
Parameters
Type | Name | Description |
---|---|---|
CBType | data | Input data of the constant buffer. |
Material | mat | Material to which the constant buffer should be bound. |
int | shaderId | Shader porperty id to bind the constant buffer to. |
Type Parameters
Name | Description |
---|---|
CBType | The type of structure representing the constant buffer data. |