docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method Set

    Set(CommandBuffer, ComputeShader, int)

    Bind the constant buffer to a compute shader via a command buffer.

    Declaration
    public void Set(CommandBuffer cmd, ComputeShader cs, int shaderId)
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    int shaderId

    Shader porperty id to bind the constant buffer to.

    Set(ComputeShader, int)

    Bind the constant buffer to a compute shader.

    Declaration
    public void Set(ComputeShader cs, int shaderId)
    Parameters
    Type Name Description
    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    int shaderId

    Shader porperty id to bind the constant buffer to.

    Set(Material, int)

    Bind the constant buffer to a material.

    Declaration
    public void Set(Material mat, int shaderId)
    Parameters
    Type Name Description
    Material mat

    Material to which the constant buffer should be bound.

    int shaderId

    Shader porperty id to bind the constant buffer to.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)