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    Field s_LensAttenuation

    Factor used for our lens system w.r.t. exposure calculation. Modifying this will lead to a change on how linear exposure multipliers are computed from EV100 values (and viceversa). s_LensAttenuation models transmission attenuation and lens vignetting. Note that according to the standard ISO 12232, a lens saturates at s_LensAttenuation = 0.78f (under ISO 100).

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public static float s_LensAttenuation
    Returns
    Type Description
    float
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