Field s_LensAttenuation
Factor used for our lens system w.r.t. exposure calculation. Modifying this will lead to a change on how linear exposure multipliers are computed from EV100 values (and viceversa). s_LensAttenuation models transmission attenuation and lens vignetting. Note that according to the standard ISO 12232, a lens saturates at s_LensAttenuation = 0.78f (under ISO 100).
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public static float s_LensAttenuation
Returns
Type | Description |
---|---|
float |