Method BlitQuadWithPadding
BlitQuadWithPadding(CommandBuffer, Texture, Vector2, Vector4, Vector4, int, bool, int)
Blit a texture using a quad in the current render target.
Declaration
public static void BlitQuadWithPadding(CommandBuffer cmd, Texture source, Vector2 textureSize, Vector4 scaleBiasTex, Vector4 scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)
Parameters
| Type | Name | Description | 
|---|---|---|
| CommandBuffer | cmd | Command buffer used for rendering.  | 
    
| Texture | source | Source texture.  | 
    
| Vector2 | textureSize | Source texture size.  | 
    
| Vector4 | scaleBiasTex | Scale and bias for sampling the input texture.  | 
    
| Vector4 | scaleBiasRT | Scale and bias for the output texture.  | 
    
| int | mipLevelTex | Mip level to blit.  | 
    
| bool | bilinear | Enable bilinear filtering.  | 
    
| int | paddingInPixels | Padding in pixels.  |