Method BlitOctahedralWithPadding
BlitOctahedralWithPadding(CommandBuffer, Texture, Vector2, Vector4, Vector4, int, bool, int)
Blit a texture (which is a Octahedral projection) using a quad in the current render target.
Declaration
public static void BlitOctahedralWithPadding(CommandBuffer cmd, Texture source, Vector2 textureSize, Vector4 scaleBiasTex, Vector4 scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels)
Parameters
Type | Name | Description |
---|---|---|
CommandBuffer | cmd | Command buffer used for rendering. |
Texture | source | Source texture. |
Vector2 | textureSize | Source texture size. |
Vector4 | scaleBiasTex | Scale and bias for sampling the input texture. |
Vector4 | scaleBiasRT | Scale and bias for the output texture. |
int | mipLevelTex | Mip level to blit. |
bool | bilinear | Enable bilinear filtering. |
int | paddingInPixels | Padding in pixels. |