Method BlitCubeToOctahedral2DQuadWithPadding
BlitCubeToOctahedral2DQuadWithPadding(CommandBuffer, Texture, Vector2, Vector4, int, bool, int, Vector4?)
Blit a cube texture into 2d texture as octahedral quad with padding. (projection)
Declaration
public static void BlitCubeToOctahedral2DQuadWithPadding(CommandBuffer cmd, Texture source, Vector2 textureSize, Vector4 scaleBiasRT, int mipLevelTex, bool bilinear, int paddingInPixels, Vector4? decodeInstructions = null)
Parameters
| Type | Name | Description |
|---|---|---|
| CommandBuffer | cmd | Command buffer used for rendering. |
| Texture | source | Source cube texture. |
| Vector2 | textureSize | Source texture size. |
| Vector4 | scaleBiasRT | Scale and bias for the output texture. |
| int | mipLevelTex | Mip level to sample. |
| bool | bilinear | Enable bilinear filtering. |
| int | paddingInPixels | Padding in pixels. |
| Vector4? | decodeInstructions |