Method BlitColorAndDepth
BlitColorAndDepth(RasterCommandBuffer, Texture, RenderTexture, Vector4, float, bool)
Blit a 2D texture and depth buffer.
Declaration
public static void BlitColorAndDepth(RasterCommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, Vector4 scaleBias, float mipLevel, bool blitDepth)
Parameters
| Type | Name | Description | 
|---|---|---|
| RasterCommandBuffer | cmd | Command Buffer used for rendering.  | 
    
| Texture | sourceColor | Source Texture for color.  | 
    
| RenderTexture | sourceDepth | Source RenderTexture for depth.  | 
    
| Vector4 | scaleBias | Scale and bias for sampling the input texture.  | 
    
| float | mipLevel | Mip level to blit.  | 
    
| bool | blitDepth | Enable depth blit.  | 
    
BlitColorAndDepth(CommandBuffer, Texture, RenderTexture, Vector4, float, bool)
Declaration
public static void BlitColorAndDepth(CommandBuffer cmd, Texture sourceColor, RenderTexture sourceDepth, Vector4 scaleBias, float mipLevel, bool blitDepth)
Parameters
| Type | Name | Description | 
|---|---|---|
| CommandBuffer | cmd | |
| Texture | sourceColor | |
| RenderTexture | sourceDepth | |
| Vector4 | scaleBias | |
| float | mipLevel | |
| bool | blitDepth |