docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class AdditionalGIBakeRequestsManager

    A manager to enqueue extra probe rendering outside of probe volumes.

    Inheritance
    object
    AdditionalGIBakeRequestsManager
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class AdditionalGIBakeRequestsManager

    Properties

    Name Description
    instance

    Get the manager that governs the additional light probe rendering requests.

    Methods

    Name Description
    DequeueRequest(int)

    Dequeue a request for probe rendering.

    EnqueueRequest(Vector3, int)

    Enqueue a request for probe rendering at the specified location.

    RetrieveProbeSH(int, out SphericalHarmonicsL2, out Vector3)

    Retrieve the result of a capture request, it will return false if the request has not been fulfilled yet or the request ID is invalid.

    UpdatePositionForRequest(int, Vector3)

    Update the capture location for the probe request.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)