Method Initialize
Initialize(Func<XRPassCreateInfo, XRPass>, Shader, Shader)
Use this method to assign the shaders that will be used to render occlusion mesh for each XRPass and the final mirror view.
Declaration
public static void Initialize(Func<XRPassCreateInfo, XRPass> passAllocator, Shader occlusionMeshPS, Shader mirrorViewPS)
Parameters
| Type | Name | Description |
|---|---|---|
| Func<XRPassCreateInfo, XRPass> | passAllocator | |
| Shader | occlusionMeshPS | |
| Shader | mirrorViewPS |