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    Class XRLayout

    Used by render pipelines to store information about the XR device layout.

    Inheritance
    object
    XRLayout
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Experimental.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public class XRLayout

    Methods

    Name Description
    AddCamera(Camera, bool)

    Configure the layout to render from the specified camera by generating passes from the the connected XR device.

    GetActivePasses()

    Used by render pipelines to access all registered passes on this layout.

    ReconfigurePass(XRPass, Camera)

    Used by render pipelines to reconfigure a pass from a camera.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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