Method AllowPassCulling
AllowPassCulling(bool)
Allow or not pass culling By default all passes can be culled out if the render graph detects it's not actually used. In some cases, a pass may not write or read any texture but rather do something with side effects (like setting a global texture parameter for example). This function can be used to tell the system that it should not cull this pass.
Declaration
public void AllowPassCulling(bool value)
Parameters
Type | Name | Description |
---|---|---|
bool | value | True to allow pass culling. |