Method DrawProceduralIndirect
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
Implements
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset |
Implements
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs | |
int | argsOffset |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, ComputeBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, ComputeBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Compute |
bufferWithArgs |
Implements
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
Implements
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset |
Implements
DrawProceduralIndirect(Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int, MaterialPropertyBlock)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset | |
Material |
properties |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer, int)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs, int argsOffset)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs | |
int | argsOffset |
Implements
DrawProceduralIndirect(GraphicsBuffer, Matrix4x4, Material, int, MeshTopology, GraphicsBuffer)
Wraps DrawProceduralIndirect on a CommandBuffer.
Declaration
public void DrawProceduralIndirect(GraphicsBuffer indexBuffer, Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, GraphicsBuffer bufferWithArgs)
Parameters
Type | Name | Description |
---|---|---|
Graphics |
indexBuffer | |
Matrix4x4 | matrix | |
Material | material | |
int | shaderPass | |
Mesh |
topology | |
Graphics |
bufferWithArgs |