Method DispatchRays
DispatchRays(RayTracingShader, string, uint, uint, uint, Camera)
Wraps DispatchRays on a CommandBuffer.
Declaration
void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera)
Parameters
Type | Name | Description |
---|---|---|
RayTracingShader | rayTracingShader | |
string | rayGenName | |
uint | width | |
uint | height | |
uint | depth | |
Camera | camera |