Method DispatchRays
DispatchRays(RayTracingShader, string, uint, uint, uint, Camera)
Wraps DispatchRays on a CommandBuffer.
Declaration
void DispatchRays(RayTracingShader rayTracingShader, string rayGenName, uint width, uint height, uint depth, Camera camera)
Parameters
| Type | Name | Description |
|---|---|---|
| RayTracingShader | rayTracingShader | |
| string | rayGenName | |
| uint | width | |
| uint | height | |
| uint | depth | |
| Camera | camera |