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    Class SpeedTree8MaterialUpgrader

    Material upgrader and relevant utilities for SpeedTree 8.

    Inheritance
    object
    MaterialUpgrader
    SpeedTree8MaterialUpgrader
    Inherited Members
    MaterialUpgrader.NewShaderPath
    MaterialUpgrader.GetPropertyRenameMap(MaterialUpgrader.MaterialPropertyType)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Convert(Material, Material)
    MaterialUpgrader.RenameShader(string, string, MaterialUpgrader.MaterialFinalizer)
    MaterialUpgrader.RenameTexture(string, string)
    MaterialUpgrader.RenameFloat(string, string)
    MaterialUpgrader.RenameColor(string, string)
    MaterialUpgrader.RemoveTexture(string)
    MaterialUpgrader.SetFloat(string, float)
    MaterialUpgrader.SetColor(string, Color)
    MaterialUpgrader.SetTexture(string, Texture)
    MaterialUpgrader.RenameKeywordToFloat(string, string, float, float)
    MaterialUpgrader.ProjectFolderContainsNonBuiltinMaterials(List<MaterialUpgrader>)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeProjectFolder(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, MaterialUpgrader, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.Upgrade(Material, List<MaterialUpgrader>, MaterialUpgrader.UpgradeFlags, ref string)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, string, MaterialUpgrader.UpgradeFlags)
    MaterialUpgrader.UpgradeSelection(List<MaterialUpgrader>, HashSet<string>, string, MaterialUpgrader.UpgradeFlags)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public class SpeedTree8MaterialUpgrader : MaterialUpgrader

    Constructors

    Name Description
    SpeedTree8MaterialUpgrader(string, string, MaterialFinalizer)

    Creates a material upgrader that handles the property renames that HD and Universal have in common when upgrading from the built-in SpeedTree 8 shader.

    Methods

    Name Description
    DoesMaterialHaveSpeedTreeWindKeyword(Material)

    Returns true if the material contains a SpeedTree Wind keyword.

    IsWindEnabled(Material)

    Checks the material for SpeedTree keywords to determine if the wind is enabled.

    PostprocessSpeedTree8Materials(GameObject, SpeedTreeImporter, MaterialFinalizer)

    Postprocesses materials while you are importing a SpeedTree 8 asset. Call from OnPostprocessSpeedTree in a MaterialPostprocessor.

    SpeedTree8MaterialFinalizer(Material)

    Preserves wind quality and billboard settings while you are upgrading a SpeedTree 8 material from previous versions of SpeedTree 8. Wind priority order is _WindQuality float value > enabled keyword. Should work for upgrading versions within a pipeline and from standard to current pipeline.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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