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    Struct ShadowCascadeGUI.Cascade

    Data of single cascade for drawing in GUI.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public struct ShadowCascadeGUI.Cascade

    Fields

    Name Description
    borderHandleState

    Current state of border handle that will be used for drawing it.

    borderSize

    Cascade border size that ranges from 0 to 1. Border represents the width of shadow blend. Where 0 value result in no blend and 1 will blend from cascade beginning.

    cascadeHandleState

    Current state of cascade handle that will be used for drawing it.

    size

    Cascade normalized size that ranges from 0 to 1. Sum of all cascade sizes can not exceed 1.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
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