Event computeShaderProcessed
Callback for ComputeShader
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public static event ShaderStrippingWatcher.OnShaderStrippedCallbackHandler<ComputeShader, string> computeShaderProcessed
Returns
| Type | Description |
|---|---|
| ShaderStrippingWatcher.OnShaderStrippedCallbackHandler<ComputeShader, string> |