docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class SerializedBitArrayUtilities

    Serialisation of BitArray, Utility class

    Inheritance
    object
    SerializedBitArrayUtilities
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public static class SerializedBitArrayUtilities

    Methods

    Name Description
    ToSerializeBitArray128(SerializedProperty)

    Convert to 128bit

    ToSerializeBitArray16(SerializedProperty)

    Convert to 16bit

    ToSerializeBitArray256(SerializedProperty)

    Convert to 256bit

    ToSerializeBitArray32(SerializedProperty)

    Convert to 32bit

    ToSerializeBitArray64(SerializedProperty)

    Convert to 64bit

    ToSerializeBitArray8(SerializedProperty)

    Convert to 8bit

    TryGetSerializeBitArray128(SerializedProperty, out SerializedBitArray128)

    Try convert to 128bit

    TryGetSerializeBitArray16(SerializedProperty, out SerializedBitArray16)

    Try convert to 16bit

    TryGetSerializeBitArray256(SerializedProperty, out SerializedBitArray256)

    Try convert to 256bit

    TryGetSerializeBitArray32(SerializedProperty, out SerializedBitArray32)

    Try convert to 32bit

    TryGetSerializeBitArray64(SerializedProperty, out SerializedBitArray64)

    Try convert to 64bit

    TryGetSerializeBitArray8(SerializedProperty, out SerializedBitArray8)

    Try convert to 8bit

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)