Class EnvironmentLibrary
Class containing a collection of Environment
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[CoreRPHelpURL("Environment-Library", "com.unity.render-pipelines.core")]
public class EnvironmentLibrary : ScriptableObject
Properties
Name | Description |
---|---|
Count | Number of elements in the collection |
this[int] | Indexer giving access to contained Environment |
Methods
Name | Description |
---|---|
Add() | Create a new empty Environment at the end of the collection |
Duplicate(int) | Duplicate the Environment at given index and add it at the end of the Collection |
IndexOf(Environment) | Compute position of given Environment in the collection |
Remove(int) | Remove Environment of the collection at given index |