Class Environment
Lighting environment used in LookDev
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class Environment : ScriptableObject
Fields
| Name | Description |
|---|---|
| exposure | Exposure to use with this Sky |
| rotation | Offset on the longitude. Affect both sky and sun position in Shadow part |
| shadowColor | The shading tint to used when computing shadow from sun |
Properties
| Name | Description |
|---|---|
| cubemap | The cubemap used for this part of the lighting environment |
| sky | Implicit conversion operator to runtime version of sky datas |
| sunLatitude | The Latitude position of the sun casting shadows |
| sunLongitude | The Longitude position of the sun casting shadows |
Methods
| Name | Description |
|---|---|
| ResetToBrightestSpot() | Compute sun position to be brightest spot of the sky |