Class Environment
Lighting environment used in LookDev
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public class Environment : ScriptableObject
  Fields
| Name | Description | 
|---|---|
| exposure | Exposure to use with this Sky  | 
      
| rotation | Offset on the longitude. Affect both sky and sun position in Shadow part  | 
      
| shadowColor | The shading tint to used when computing shadow from sun  | 
      
Properties
| Name | Description | 
|---|---|
| cubemap | The cubemap used for this part of the lighting environment  | 
      
| sky | Implicit conversion operator to runtime version of sky datas  | 
      
| sunLatitude | The Latitude position of the sun casting shadows  | 
      
| sunLongitude | The Longitude position of the sun casting shadows  | 
      
Methods
| Name | Description | 
|---|---|
| ResetToBrightestSpot() | Compute sun position to be brightest spot of the sky  |