Class Context
Class containing all data used by the LookDev Window to render
Implements
Inherited Members
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEditor.Rendering.LookDev
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[Serializable]
public class Context : ScriptableObject, IDisposable
  Properties
| Name | Description | 
|---|---|
| cameraSynced | State if both views camera movement are synced or not  | 
      
| environmentLibrary | The currently used Environment  | 
      
| layout | The currently used layout  | 
      
| viewContexts | Helper function to get ViewIterator on ViewContexts  | 
      
Methods
| Name | Description | 
|---|---|
| GetViewContent(ViewIndex) | Get datas relative to a view  | 
      
| SetFocusedCamera(ViewIndex) | Change focused view. Focused view is the base view to copy data when syncing views' cameras  | 
      
| SynchronizeCameraStates(ViewIndex) | Synchronize cameras from both view using data from the baseCameraState  | 
      
| UpdateEnvironmentLibrary(EnvironmentLibrary) | Update the environment library used.  |