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    Event createRenderPipelinePrefabLight

    Delegate prototype which will be sent by the pipeline implementation of the IES Importer Must be initialized during the creation of the SRP

    Namespace: UnityEditor.Rendering
    Assembly: Unity.RenderPipelines.Core.Editor.dll
    Syntax
    public static event Action<AssetImportContext, string, bool, string, float, Light, Texture> createRenderPipelinePrefabLight
    Returns
    Type Description
    Action<AssetImportContext, string, bool, string, float, Light, Texture>
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