Event createRenderPipelinePrefabLight
Delegate prototype which will be sent by the pipeline implementation of the IES Importer Must be initialized during the creation of the SRP
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public static event Action<AssetImportContext, string, bool, string, float, Light, Texture> createRenderPipelinePrefabLight
Returns
Type | Description |
---|---|
Action<AssetImportContext, string, bool, string, float, Light, Texture> |