Class LightAnchorEditorTool
LightAnchorEditorTool
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[EditorTool("Light Anchor", typeof(LightAnchor))]
public class LightAnchorEditorTool : EditorTool
Properties
Name | Description |
---|---|
toolbarIcon | Icon for LightAnchor Tool |
Methods
Name | Description |
---|---|
IsAvailable() | Checks whether the custom editor tool is available based on the state of the editor. |
OnToolGUI(EditorWindow) | Use this method to implement a custom editor tool. |