docs.unity3d.com
    Show / Hide Table of Contents

    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [Unreleased]

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [14.0.7] - 2023-05-23

    This version is compatible with Unity 2022.2.22f1.

    Fixed

    • Fixed Decal Projector Editor fields so they are now saved when editing a prefab.
    • Revert Property for animation curves on Volume Components
    • Fixed an IES Importer issue producing incorrect results.
    • Crash on keywords::LocalKeywordState::ResetWithSpace when shader contains Grab Pass.
    • Fixed SRPs not being able to build using mode -nographics and -batchmode, since lens flare global texture prevents this from happening.

    [14.0.6] - 2023-03-24

    This version is compatible with Unity 2022.2.13f1.

    Fixed

    • Fixed a Render Graph bug where culled passes would be delegated to releasing a resource, resulting in unwanted leaking.

    [14.0.5] - 2022-12-12

    This version is compatible with Unity 2022.2.4f1.

    Changed

    • Allow VolumeComponent BoolParameter UI to display enabled/disabled dropdown instead of checkboxes.

    Fixed

    • Fixed Light Editor didn't apply changes to SerializedObject.
    • Added Local mode to fit Probe Volumes to scene.
    • Fixed recalculating of apv probe positions.
    • Fixed virtual offset pushing probes outside of geometry.

    [14.0.4] - 2022-11-04

    This version is compatible with Unity 2022.2.2f1.

    Added

    • Extension method to fetch the Render Pipeline assets from a BuildTarget.
    • New XRSystem API to allow SRPs override the XR built-in stereo matrices.

    Changed

    • Improved performance of APV baking.
    • Allow setting order for panels on the rendering debugger.

    Fixed

    • Fixed the reset of APV volume placement when using multi selection.
    • Fixed an issue so that APV dilated data not being written back to disk.
    • Fixed realtime subdivision so it culls empty cells.
    • Hid the warning on the reflection probe if you disable APV.
    • Fixed so that data isn't cleared for probes to be dilated into, to avoid bright colored splotches.
    • Fixed probes so that the max distance between then are respected.
    • Fixed uninitialized memory for virtual offset.
    • Fixed NaN when you bake high intensity lights.
    • Fixed the APV touchup volume test so it uses OBB instead of AABB.
    • Fixed null reference when you enable the Camera in a project with multiple SRPs installed.
    • Volume Component Editor Foldouts states are now stored by type instead of by position.
    • Fixed SerializedObjectNotCreatableException on Volume Component Editors.
    • Fixed null reference exception when settings null Render Pipeline Global settings on the Settings provider.
    • Fixed swapping Volume Component in a Volume profile with mixed pipeline Volume Components.
    • Default Volume Profile can now be recovered when it is being deleted from the project folder.
    • Fixed editor drawer for Value tuples in the Rendering Debugger.
    • Fixed an issue where FreeCamera would print an error when using old InputSystem.
    • Fixed missing subdivision label when looking at APV realtime subdivision preview.
    • Fixed shadow cascade editor so the snatches now appear and the gradient appearance is improved.
    • Fixed global probe volumes not fitting to all objects.
    • Fixed dropdowns for multiple editors.

    [14.0.3] - 2021-05-09

    This version is compatible with Unity 2022.2.0b15.

    Fixed

    • Added Shader Stripping Watcher so you get notifications when a Shader Variant is stripped.

    [14.0.2] - 2021-02-04

    This version is compatible with Unity 2022.2.0a14.

    Added

    • Added new extension TryRemoveElementsInRange to remove a range of elements from a IList.
    • Added error on ResourceReloader when attempting to use [ReloadGroup] on ScriptableObject.
    • Added Screen Coordinates Override shader utilities.
    • Added API to blend between baking states for Probe Volumes.
    • Aded explicit control over scenario blending factor and a debug mode for visualization.

    Fixed

    • Fixed texture gather macros for GLCore and moved them from target 4.6 to target 4.5.
    • Fixed cubemap array macros for GLCore.
    • Fixed regression on ResourceReloader due to change for supporting built-in resources.
    • Fixed issue with debug markers in Unity Profiler in deep profiler mode

    [14.0.1] - 2021-12-07

    Added

    • Linear version of function that sets FSR RCAS shader constants
    • DebugUI.ObjectPopupField to render a list of UnityEngine.Objects as a popup on the Rendering Debugger.
    • Add probe volume influence weight parameter
    • Added support for multiple Baking States to Prove Volumes.
    • Hidding Volume Components not available for the current pipeline on the Volume Profile Inspector.

    Changed

    • Volume Component editor are now specified by CustomEditorAttribute instead of VolumeComponentEditorAttribute.

    Fixed

    • The Volume Panel on the Rendering Debugger was not corretly showing cameras when they were added or deleted.
    • Fixed issue in DynamicResolutionHandler when camera request was turned off at runtime, the ScalableBufferManager would leak state and not unset DRS state (case 1383093).
    • Fixed undo in for DebugUI.EnumFields on the rendering debugger. (case 1386964)
    • Fixed DebugUI.Enum fields collapsing their parent DebugUI.Foldout
    • Fixed IES profile importer handling of overflow (outside 0-1 range) of attenutation splines values.
    • Fixed issue with Probe Volume Baking window incorrectly displaying the icon for probe volumes in scenes that don't contain probe volumes.
    • Fixed unnecessary memory allocation inside FSR's RCAS shader constants helper function.
    • Fixed the issue with the special Turkish i, when looking for the m_IsGlobal property in VolumeEditor. (case 1276892)

    [14.0.0] - 2021-11-17

    Added

    • Context menu on Volume Parameters to restore them to their default values.

    Fixed

    • Fixed XR support in CoreUtils.DrawFullscreen function.

    Changed

    • Removed FSR_ENABLE_16BIT option from FSRCommon.hlsl. The 16-bit FSR implementation is now automatically enabled when supported by the target platform.

    [13.1.2] - 2021-11-05

    Added

    • Added function to allocate RTHandles using RenderTextureDescriptor.
    • Added vrUsage support for RTHandles allocation.

    Fixed

    • Fixed issue when changing volume profiles at runtime with a script (case 1364256).
    • Fixed XR support in CoreUtils.DrawFullscreen function.
    • Fixed an issue causing Render Graph execution errors after a random amount of time.

    [13.1.1] - 2021-10-04

    Added

    • Added support for high performant unsafe (uint only) Radix, Merge and Insertion sort algorithms on CoreUnsafeUtils.
    • Added DebugFrameTiming class that can be used by render pipelines to display CPU/GPU frame timings and bottlenecks in Rendering Debugger.
    • Added new DebugUI widget types: ProgressBarValue and ValueTuple
    • Added common support code for FSR.
    • Added new RenderPipelineGlobalSettingsProvider to help adding a settings panel for editing global settings.
    • Added blending for curves in post processing volumes.
    • New extension for Render Pipeline Global Settings for shader variants settings -> IShaderVariantsSettings.

    [13.1.0] - 2021-09-24

    Added

    • Debug Panels Framework See IDebugDisplaySettingsQuery.

    Fixed

    • Fixed keyword and float property upgrading in SpeedTree8MaterialUpgrader

    [13.0.0] - 2021-09-01

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    Added

    • New IVolumeDebugSettings interface and VolumeDebugSettings<T> class that stores the information for the Volumes Debug Panel.
    • Added AMD FidelityFX shaders which were originally in HDRP
    • Added support for high performant unsafe (uint only) Radix, Merge and Insertion sort algorithms on CoreUnsafeUtils.

    Fixed

    • Fixed black pixel issue in AMD FidelityFX RCAS implementation
    • Fixed a critical issue on android devices & lens flares. Accidentally creating a 16 bit texture was causing gpus not supporting them to fail.
    • Fixed serialization of DebugStateFlags, the internal Enum was not being serialized.

    [12.0.0] - 2021-01-11

    Added

    • Support for the PlayStation 5 platform has been added.
    • Support for additional properties for Volume Components without custom editor
    • Added VolumeComponentMenuForRenderPipelineAttribute to specify a volume component only for certain RenderPipelines.
    • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
    • Support for the PlayStation 5 platform has been added.
    • Support for the XboxSeries platform has been added.
    • Added Editor window that allow showing an icon to browse the documentation
    • New method DrawHeaders for VolumeComponentsEditors
    • Unification of Material Editor Headers Scopes
    • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
    • Added helper for Volumes (Enable All Overrides, Disable All Overrides, Remove All Overrides).
    • Added a blitter utility class. Moved from HDRP to RP core.
    • Added a realtime 2D texture atlas utility classes. Moved from HDRP to RP core.
    • New methods on CoreEditorDrawers, to allow adding a label on a group before rendering the internal drawers
    • Method to generate a Texture2D of 1x1 with a plain color
    • Red, Green, Blue Texture2D on CoreEditorStyles
    • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
    • Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.
    • Adding documentation links to Light Sections
    • Support for Lens Flare Data Driven (from images and Procedural shapes), on HDRP
    • New SRPLensFlareData Asset
    • Adding documentation links to Light Sections.
    • Added sampling noise to probe volume sampling position to hide seams between subdivision levels.
    • Added DebugUI.Foldout.isHeader property to allow creating full-width header foldouts in Rendering Debugger.
    • Added DebugUI.Flags.IsHidden to allow conditional display of widgets in Rendering Debugger.
    • Added "Expand/Collapse All" buttons to Rendering Debugger window menu.
    • Added mouse & touch input support for Rendering Debugger runtime UI, and fix problems when InputSystem package is used.
    • Add automatic spaces to enum display names used in Rendering Debugger and add support for InspectorNameAttribute.
    • Adding new API functions inside DynamicResolutionHandler to get mip bias. This allows dynamic resolution scaling applying a bias on the frame to improve on texture sampling detail.
    • Added a reminder if the data of probe volume might be obsolete.
    • Added new API function inside DynamicResolutionHandler and new settings in GlobalDynamicResolutionSettings to control low res transparency thresholds. This should help visuals when the screen percentage is too low.
    • Added common include file for meta pass functionality (case 1211436)
    • Added OverridablePropertyScope (for VolumeComponentEditor child class only) to handle the Additional Property, the override checkbox and disable display and decorator attributes in one scope.
    • Added IndentLevelScope (for VolumeComponentEditor child class only) to handle indentation of the field and the checkbox.
    • Added an option to change the visibilty of the Volumes Gizmos (Solid, Wireframe, Everything), available at Preferences > Core Render Pipeline
    • Added class for drawing shadow cascades UnityEditor.Rendering.ShadowCascadeGUI.DrawShadowCascades.
    • Added UNITY_PREV_MATRIX_M and UNITY_PREV_MATRIX_I_M shader macros to support instanced motion vector rendering
    • Added new API to customize the rtHandleProperties of a particular RTHandle. This is a temporary work around to assist with viewport setup of Custom post process when dealing with DLSS or TAAU
    • Added IAdditionalData interface to identify the additional datas on the core package.
    • Added new API to draw color temperature for Lights.

    Fixed

    • Help boxes with fix buttons do not crop the label.
    • Fixed missing warning UI about Projector component being unsupported (case 1300327).
    • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
    • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
    • Problem on domain reload of Volume Parameter Ranges and UI values
    • Fixed Right Align of additional properties on Volume Components Editors
    • Fixed normal bias field of reference volume being wrong until the profile UI was displayed.
    • Fixed L2 for Probe Volumes.
    • When adding Overrides to the Volume Profile, only show Volume Components from the current Pipeline.
    • Fixed assertion on compression of L1 coefficients for Probe Volume.
    • Explicit half precision not working even when Unified Shader Precision Model is enabled.
    • Fixed ACES filter artefact due to half float error on some mobile platforms.
    • Fixed issue displaying a warning of different probe reference volume profiles even when they are equivalent.
    • Fixed missing increment/decrement controls from DebugUIIntField & DebugUIUIntField widget prefabs.
    • Fixed IES Importer related to new API on core.
    • Fixed a large, visible stretch ratio in a LensFlare Image thumbnail.
    • Fixed Undo from script refreshing thumbnail.
    • Fixed cropped thumbnail for Image with non-uniform scale and rotation
    • Skip wind calculations for Speed Tree 8 when wind vector is zero (case 1343002)
    • Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.
    • Fixed alignment in Volume Components
    • Virtual Texturing fallback texture sampling code correctly honors the enableGlobalMipBias when virtual texturing is disabled.
    • Fixed LightAnchor too much error message, became a HelpBox on the Inspector.
    • Fixed library function SurfaceGradientFromTriplanarProjection to match the mapping convention used in SampleUVMappingNormalInternal.hlsl and fix its description.
    • Fixed Volume Gizmo size when rescaling parent GameObject
    • Fixed rotation issue now all flare rotate on positive direction (1348570)
    • Fixed error when change Lens Flare Element Count followed by undo (1346894)
    • Fixed Lens Flare Thumbnails
    • Fixed Lens Flare 'radialScreenAttenuationCurve invisible'
    • Fixed Lens Flare rotation for Curve Distribution
    • Fixed potentially conflicting runtime Rendering Debugger UI command by adding an option to disable runtime UI altogether (1345783).
    • Fixed Lens Flare position for celestial at very far camera distances. It now locks correctly into the celestial position regardless of camera distance (1363291)
    • Fixed issues caused by automatically added EventSystem component, required to support Rendering Debugger Runtime UI input. (1361901)

    Changed

    • Improved the warning messages for Volumes and their Colliders.
    • Changed Window/Render Pipeline/Render Pipeline Debug to Window/Analysis/Rendering Debugger
    • Changed Window/Render Pipeline/Look Dev to Window/Analysis/Look Dev
    • Changed Window/Render Pipeline/Render Graph Viewer to Window/Analysis/Render Graph Viewer
    • Changed Window/Render Pipeline/Graphics Compositor to Window/Rendering/Graphics Compositor
    • Volume Gizmo Color setting is now under Colors->Scene->Volume Gizmo
    • Volume Gizmo alpha changed from 0.5 to 0.125
    • Moved Edit/Render Pipeline/Generate Shader Includes to Edit/Rendering/Generate Shader Includes
    • Moved Assets/Create/LookDev/Environment Library to Assets/Create/Rendering/Environment Library (Look Dev)
    • Changed Nintendo Switch specific half float fixes in color conversion routines to all platforms.
    • Improved load asset time for probe volumes.
    • ClearFlag.Depth does not implicitely clear stencil anymore. ClearFlag.Stencil added.
    • The RTHandleSystem no longer requires a specific number of sample for MSAA textures. Number of samples can be chosen independently for all textures.
    • Platform ShaderLibrary API headers now have a new macro layer for 2d texture sampling macros. This layer starts with PLATFORM_SAMPLE2D definition, and it gives the possibility of injecting sampling behavior on a render pipeline level. For example: being able to a global mip bias for temporal upscalers.
    • Update icon for IES, LightAnchor and LensFlare
    • LensFlare (SRP) can be now disabled per element
    • LensFlare (SRP) tooltips now refer to meters.
    • Serialize the Probe Volume asset as binary to improve footprint on disk and loading speed.
    • LensFlare Element editor now have Thumbnail preview
    • Improved IntegrateLDCharlie() to use uniform stratified sampling for faster convergence towards the ground truth
    • DynamicResolutionHandler.GetScaledSize function now clamps, and never allows to return a size greater than its input.
    • Removed DYNAMIC_RESOLUTION snippet on lens flare common shader. Its not necessary any more on HDRP, which simplifies the shader.
    • Made occlusion Radius for lens flares in directional lights, be independant of the camera's far plane.

    [11.0.0] - 2020-10-21

    Fixed

    • Fixed the default background color for previews to use the original color.
    • Fixed spacing between property fields on the Volume Component Editors.
    • Fixed ALL/NONE to maintain the state on the Volume Component Editors.
    • Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
    • Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
    • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.

    Added

    • New View Lighting Tool, a component which allow to setup light in the camera space
    • New function in GeometryTools.hlsl to calculate triangle edge and full triangle culling.
    • Several utils functions to access SphericalHarmonicsL2 in a more verbose and intuitive fashion.

    [10.2.0] - 2020-10-19

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [10.1.0] - 2020-10-12

    Added

    • Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components.
    • Added the support of input system V2

    Fixed

    • Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
    • Fixed game view artifacts on resizing when hardware dynamic resolution was enabled
    • Fixed issue that caused UNITY_REVERSED_Z and UNITY_UV_STARTS_AT_TOP being defined in platforms that don't support it.

    Changed

    • LookDev menu item entry is now disabled if the current pipeline does not support it.

    [10.0.0] - 2019-06-10

    Added

    • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
    • Add api documentation for TextureCombiner.
    • Add tooltips in LookDev's toolbar.
    • Add XRGraphicsAutomatedTests helper class.

    Fixed

    • Fixed compile errors for platforms with no VR support
    • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
    • Fixed LighProbes when using LookDev.
    • Fix LookDev minimal window size.
    • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
    • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
    • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
    • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
    • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
    • Fixed errors due to the debug menu when enabling the new input system.
    • Fix LookDev FPS manipulation in view
    • Fix LookDev zoom being stuck when going near camera pivot position
    • Fix LookDev manipulation in view non responsive if directly using an HDRI
    • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
    • Fix LookDev SunPosition button position
    • Fix LookDev EnvironmentLibrary tab when asset is deleted
    • Fix LookDev used Cubemap when asset is deleted
    • Fixed the definition of rcp() for GLES2.
    • Fixed copy/pasting of Volume Components when loading a new scene
    • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
    • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
    • Fixed the texture curve being destroyed from another thread than main (case 1211754)
    • Fixed unreachable code in TextureXR.useTexArray
    • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
    • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
    • Fix LookDev's camera button layout.
    • Fix LookDev's layout vanishing on domain reload.
    • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
    • Fixed division by zero in V_SmithJointGGX function.
    • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
    • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)
    • Fix a compil error on OpenGL ES2 in directional lightmap sampling shader code
    • Fix hierarchicalbox gizmo outside facing check in symetry or homothety mode no longer move the center
    • Fix artifacts on Adreno 630 GPUs when using ACES Tonemapping
    • Fixed a null ref in the volume component list when there is no volume components in the project.
    • Fixed issue with volume manager trying to access a null volume.
    • HLSL codegen will work with C# file using both the GenerateHLSL and C# 7 features.

    Changed

    • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
    • Only call SetDirty on an object when actually modifying it in SRP updater utility
    • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
    • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
    • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
    • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
    • Updated macros to be compatible with the new shader preprocessor.
    • Updated shaders to be compatible with Microsoft's DXC.
    • Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)
    • Deprecating VolumeComponentDeprecad, using HideInInspector or Obsolete instead

    [7.1.1] - 2019-09-05

    Added

    • Add separated debug mode in LookDev.

    Changed

    • Replaced usage of ENABLE_VR in XRGraphics.cs by a version define (ENABLE_VR_MODULE) based on the presence of the built-in VR module
    • ResourceReloader now works on non-public fields.
    • Removed normalize from UnpackNormalRGB to match UnpackNormalAG.
    • Fixed shadow routines compilation errors when "real" type is a typedef on "half".
    • Removed debug menu in non development build.

    [7.0.1] - 2019-07-25

    Fixed

    • Fixed a precision issue with the ACES tonemapper on mobile platforms.

    [7.0.0] - 2019-07-17

    Added

    • First experimental version of the LookDev. Works with all SRP. Only branched on HDRP at the moment.
    • LookDev out of experimental

    [6.7.0-preview] - 2019-05-16

    [6.6.0] - 2019-04-01

    Fixed

    • Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined

    [6.5.0] - 2019-03-07

    [6.4.0] - 2019-02-21

    Added

    • Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.

    [6.3.0] - 2019-02-18

    [6.2.0] - 2019-02-15

    [6.1.0] - 2019-02-13

    [6.0.0] - 2019-02-23

    Fixed

    • Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. Case 1104271

    [5.2.0] - 2018-11-27

    [5.1.0] - 2018-11-19

    Added

    • Added a define for determining if any instancing path is taken.

    Changed

    • The Core SRP package is no longer in preview.

    [5.0.0-preview] - 2018-10-18

    Changed

    • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
    • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
    • You can now have up to 16 additional shadow-casting lights. ### Fixed
    • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.

    [4.0.0-preview] - 2018-09-28

    Added

    • Space transform functions are now defined in ShaderLibrary/SpaceTransforms.hlsl. ### Changed
    • Removed setting shader inclue path via old API, use package shader include paths

    [3.3.0] - 2018-01-01

    [3.2.0] - 2018-01-01

    [3.1.0] - 2018-01-01

    Added

    • Add PCSS shadow filter
    • Added Core EditMode tests
    • Added Core unsafe utilities

    Improvements

    • Improved volume UI & styling
    • Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.

    Changed

    • Moved root files into folders for easier maintenance
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on 02 June 2023