Class DebugUIHandlerGroup
DebugUIHandler for group widget.
Inheritance
DebugUIHandlerGroup
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerGroup : DebugUIHandlerWidget
Fields
header
Header of the group.
Declaration
public Transform header
Field Value
Type | Description |
---|---|
Transform |
nameLabel
Name of the group.
Declaration
public Text nameLabel
Field Value
Type | Description |
---|---|
Text |
Methods
Next()
Next implementation.
Declaration
public override DebugUIHandlerWidget Next()
Returns
Type | Description |
---|---|
DebugUIHandlerWidget | Next widget UI handler, parent if there is none. |
Overrides
OnSelection(bool, DebugUIHandlerWidget)
OnSelection implementation.
Declaration
public override bool OnSelection(bool fromNext, DebugUIHandlerWidget previous)
Parameters
Type | Name | Description |
---|---|---|
bool | fromNext | True if the selection wrapped around. |
DebugUIHandlerWidget | previous | Previous widget. |
Returns
Type | Description |
---|---|
bool | True if the selection is allowed. |