Class SceneRenderPipeline
Setup a specific render pipeline on scene loading. This need to be used with caution as it will change project configuration.
Inherited Members
Component.GetComponentIndex()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[ExecuteAlways]
public class SceneRenderPipeline : MonoBehaviour
Fields
renderPipelineAsset
Scriptable Render Pipeline Asset to setup on scene load.
Declaration
public RenderPipelineAsset renderPipelineAsset
Field Value
Type | Description |
---|---|
RenderPipelineAsset |