Class SceneRenderPipeline
Setup a specific render pipeline on scene loading. This need to be used with caution as it will change project configuration.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[ExecuteAlways]
public class SceneRenderPipeline : MonoBehaviour
Fields
| Name | Description |
|---|---|
| renderPipelineAsset | Scriptable Render Pipeline Asset to setup on scene load. |