Struct ProbeVolumeSystemParameters
Initialization parameters for the probe volume system.
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeVolumeSystemParameters
Fields
blendingMemoryBudget
The memory budget determining the size of the textures used for blending between scenarios.
Declaration
public ProbeVolumeBlendingTextureMemoryBudget blendingMemoryBudget
Field Value
memoryBudget
The memory budget determining the size of the textures containing SH data.
Declaration
public ProbeVolumeTextureMemoryBudget memoryBudget
Field Value
offsetDebugMesh
The debug mesh used to visualize probes virtual offset in the debug view.
Declaration
public Mesh offsetDebugMesh
Field Value
offsetDebugShader
The shader used to visualize probes virtual offset in the debug view.
Declaration
public Shader offsetDebugShader
Field Value
probeDebugMesh
The debug mesh used to draw probes in the debug view.
Declaration
public Mesh probeDebugMesh
Field Value
probeDebugShader
The shader used to visualize the probes in the debug view.
Declaration
public Shader probeDebugShader
Field Value
scenarioBlendingShader
The compute shader used to interpolate between two lighting scenarios.
Set to null if blending is not supported.
Declaration
public ComputeShader scenarioBlendingShader
Field Value
sceneData
Declaration
public ProbeVolumeSceneData sceneData
Field Value
shBands
Declaration
public ProbeVolumeSHBands shBands
Field Value
supportStreaming
True if APV should support streaming of cell data.
Declaration
public bool supportStreaming
Field Value
supportsRuntimeDebug
True if APV is able to show runtime debug information.
Declaration
public bool supportsRuntimeDebug
Field Value
Extension Methods