Class ProbeVolumePerSceneData
A component that stores baked probe volume state and data references. Normally hidden from the user.
Implements
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[ExecuteAlways]
[AddComponentMenu("")]
public class ProbeVolumePerSceneData : MonoBehaviour, ISerializationCallbackReceiver
Methods
| Name | Description |
|---|---|
| StripSupportData() | Call this function during OnProcessScene to strip debug from project builds. |