Class ProbeTouchupVolume
A marker to determine what area of the scene is considered by the Probe Volumes system
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
[CoreRPHelpURL("probevolumes-settings#probe-adjustment-volume", "com.unity.render-pipelines.high-definition")]
[ExecuteAlways]
[AddComponentMenu("Rendering/Probe Volume Touchup")]
public class ProbeTouchupVolume : MonoBehaviour
Fields
| Name | Description |
|---|---|
| intensityScale | A scale to apply to probes falling within the invalidation volume. It is really important to use this with caution as it can lead to inconsistent lighting. |
| invalidateProbes | Whether to invalidate all probes falling within this volume. |
| overriddenDilationThreshold | The overridden dilation threshold. |
| overrideDilationThreshold | Whether to use a custom threshold for dilation for probes falling withing this volume. |
| size | The size. |
Methods
| Name | Description |
|---|---|
| GetExtents() | Returns the extents of the volume. |