Struct ProbeReferenceVolume.RuntimeResources
The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ProbeReferenceVolume.RuntimeResources
Fields
L0_L1rx
Texture containing Spherical Harmonics L0 band data and first coefficient of L1_R.
Declaration
public RenderTexture L0_L1rx
Field Value
Type | Description |
---|---|
RenderTexture |
L1_B_rz
Texture containing the second channel of Spherical Harmonics L1 band data and third coefficient of L1_R.
Declaration
public RenderTexture L1_B_rz
Field Value
Type | Description |
---|---|
RenderTexture |
L1_G_ry
Texture containing the second channel of Spherical Harmonics L1 band data and second coefficient of L1_R.
Declaration
public RenderTexture L1_G_ry
Field Value
Type | Description |
---|---|
RenderTexture |
L2_0
Texture containing the first coefficient of Spherical Harmonics L2 band data and first channel of the fifth.
Declaration
public RenderTexture L2_0
Field Value
Type | Description |
---|---|
RenderTexture |
L2_1
Texture containing the second coefficient of Spherical Harmonics L2 band data and second channel of the fifth.
Declaration
public RenderTexture L2_1
Field Value
Type | Description |
---|---|
RenderTexture |
L2_2
Texture containing the third coefficient of Spherical Harmonics L2 band data and third channel of the fifth.
Declaration
public RenderTexture L2_2
Field Value
Type | Description |
---|---|
RenderTexture |
L2_3
Texture containing the fourth coefficient of Spherical Harmonics L2 band data.
Declaration
public RenderTexture L2_3
Field Value
Type | Description |
---|---|
RenderTexture |
Validity
Texture containing packed validity binary data for the neighbourhood of each probe. Only used when L1. Otherwise this info is stored in the alpha channel of L2_3.
Declaration
public Texture3D Validity
Field Value
Type | Description |
---|---|
Texture3D |
cellIndices
Indices of the various index buffers for each cell.
Declaration
public ComputeBuffer cellIndices
Field Value
Type | Description |
---|---|
ComputeBuffer |
index
Index data to fetch the correct location in the Texture3D.
Declaration
public ComputeBuffer index
Field Value
Type | Description |
---|---|
ComputeBuffer |