docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct Sky

    Runtime container representing Sky data given to the scriptable render pipeline for rendering

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Rendering.LookDev
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct Sky

    Fields

    cubemap

    The cubemap representing this sky

    Declaration
    public Cubemap cubemap
    Field Value
    Type Description
    Cubemap

    exposure

    The sky exposure

    Declaration
    public float exposure
    Field Value
    Type Description
    float

    longitudeOffset

    The longitude offset to rotate this cubemap

    Declaration
    public float longitudeOffset
    Field Value
    Type Description
    float

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
    AnalyticsUtils.ToNestedColumn<T>(T, bool)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)