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    Enum DebugProbeShadingMode

    Modes for Debugging Probes

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    [GenerateHLSL(PackingRules.Exact, true, false, false, 1, false, false, false, -1, "C:\\temp\\com.unity.render-pipelines.core@14.0\\Library\\PackageCache\\com.unity.render-pipelines.core@14.0.9\\Runtime\\Lighting\\ProbeVolume\\ProbeReferenceVolume.Debug.cs")]
    public enum DebugProbeShadingMode

    Fields

    Name Description
    InvalidatedByTouchupVolumes

    Show in red probes that have been made invalid by touchup volumes. Important to note that this debug view will only show result for volumes still present in the scene.

    SH

    Based on Spherical Harmonics

    SHL0

    Based on Spherical Harmonics first band only (ambient)

    SHL0L1

    Based on Spherical Harmonics band zero and one only

    Size

    Based on size

    Validity

    Based on validity

    ValidityOverDilationThreshold

    Based on validity over a dilation threshold

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<DebugProbeShadingMode>(DebugProbeShadingMode, DebugProbeShadingMode, bool)
    AnalyticsUtils.ToNestedColumn<DebugProbeShadingMode>(DebugProbeShadingMode, bool)
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    on 06 October 2023