Namespace UnityEngine.Experimental.Rendering
Classes
XRBuiltinShaderConstants
Helper static class used by render pipelines to setup stereo constants accessed by builtin shaders.
XRLayout
Used by render pipelines to store information about the XR device layout.
XRPass
XRPass holds the render target information and a list of XRView. XRView contains the parameters required to render (projection and view matrices, viewport, etc) When a pass has 2 views or more, single-pass will be active if the platform supports it. To avoid allocating every frame, XRView is a struct and XRPass is pooled.
XRSystem
Used by render pipelines to communicate with XR SDK.
Structs
XRPassCreateInfo
Set of data used to create a XRPass object.