Class SerializedBitArray256
SerializedBitArray spetialized for 256bit capacity
Implements
Inherited Members
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
public sealed class SerializedBitArray256 : SerializedBitArray, ISerializedBitArray
Constructors
SerializedBitArray256(SerializedProperty)
Constructor
Declaration
public SerializedBitArray256(SerializedProperty serializedProperty)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | serializedProperty | The SerializedProperty |
Methods
GetBitAt_Internal(uint)
Get the value at index
Declaration
protected override bool GetBitAt_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
uint | bitIndex | The index |
Returns
Type | Description |
---|---|
bool | Value at the index |
Overrides
HasBitMultipleDifferentValue_Internal(uint)
Say if the properties have differente values
Declaration
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
uint | bitIndex | The index |
Returns
Type | Description |
---|---|
bool | True: properties have different value |
Overrides
SetBitAt_Internal(uint, bool)
Set the bit at given index
Declaration
protected override void SetBitAt_Internal(uint bitIndex, bool value)
Parameters
Type | Name | Description |
---|---|---|
uint | bitIndex | The index |
bool | value | The value |