Class LightAnchorEditor
LightAnchorEditor represent the inspector for the LightAnchor
Inherited Members
Editor.MoveNextTarget()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Scene)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[CustomEditor(typeof(LightAnchor))]
public class LightAnchorEditor : Editor
Methods
OnInspectorGUI()
Calls the methods in its invocation list when show the Inspector
Declaration
public override void OnInspectorGUI()