Enum DynamicResolutionHandler.UpsamplerScheduleType
The scheduling mechanism to apply upscaling.
Namespace: UnityEngine.Rendering
Syntax
public enum UpsamplerScheduleType
Fields
Name | Description | Value |
---|---|---|
AfterPost | Indicates that upscaling must happen after post processing. This means that everything in the frame runs at the source resolution, and upscaling happens after the final pass. This is ideal for spatial upscalers. |
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BeforePost | Indicates that upscaling must happen before post processing. This means that everything runs at the source resolution during rasterization, and post processes will run at full resolution. Ideal for temporal upscalers. |