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    Class DebugUI.ProgressBarValue

    Progress bar value.

    Inheritance
    Object
    DebugUI.Widget
    DebugUI.Value
    DebugUI.ProgressBarValue
    Inherited Members
    DebugUI.Value.getter
    DebugUI.Value.refreshRate
    DebugUI.Value.formatString
    DebugUI.Value.GetValue()
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    Namespace: UnityEngine.Rendering
    Syntax
    public class ProgressBarValue : DebugUI.Value

    Fields

    max

    Maximum value.

    Declaration
    public float max
    Field Value
    Type Description
    Single

    min

    Minimum value.

    Declaration
    public float min
    Field Value
    Type Description
    Single

    Methods

    FormatString(Object)

    Get the current progress string, remapped to [0, 1] range, representing the progress between min and max.

    Declaration
    public override string FormatString(object value)
    Parameters
    Type Name Description
    Object value

    Value to be formatted.

    Returns
    Type Description
    String

    Formatted progress percentage string between 0% and 100%.

    Overrides
    DebugUI.Value.FormatString(Object)

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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