Class SerializedBitArray128
SerializedBitArray spetialized for 128bit capacity
Inherited Members
Namespace: UnityEditor.Rendering
Syntax
public sealed class SerializedBitArray128 : SerializedBitArray, ISerializedBitArray
Constructors
SerializedBitArray128(SerializedProperty)
Constructor
Declaration
public SerializedBitArray128(SerializedProperty serializedProperty)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | serializedProperty | The SerializedProperty |
Methods
GetBitAt_Internal(UInt32)
Get the value at index
Declaration
protected override bool GetBitAt_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Returns
Type | Description |
---|---|
Boolean | Value at the index |
Overrides
HasBitMultipleDifferentValue_Internal(UInt32)
Say if the properties have differente values
Declaration
protected override bool HasBitMultipleDifferentValue_Internal(uint bitIndex)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Returns
Type | Description |
---|---|
Boolean | True: properties have different value |
Overrides
SetBitAt_Internal(UInt32, Boolean)
Set the bit at given index
Declaration
protected override void SetBitAt_Internal(uint bitIndex, bool value)
Parameters
Type | Name | Description |
---|---|---|
UInt32 | bitIndex | The index |
Boolean | value | The value |