Class RelativePropertyFetcher<T>
Relative property fetcher.
Namespace: UnityEditor.Rendering
Syntax
public sealed class RelativePropertyFetcher<T> : IDisposable
Type Parameters
Name | Description |
---|---|
T | SerializedObject type. |
Constructors
RelativePropertyFetcher(SerializedProperty)
Constructor
Declaration
public RelativePropertyFetcher(SerializedProperty obj)
Parameters
Type | Name | Description |
---|---|---|
SerializedProperty | obj | Serialized object containing properties to fetch. |
Fields
obj
Serialized object associated with the fetcher.
Declaration
public readonly SerializedProperty obj
Field Value
Type | Description |
---|---|
SerializedProperty |
Methods
Dispose()
Disposable pattern implementation.
Declaration
public void Dispose()
Find(String)
Find a property by name.
Declaration
public SerializedProperty Find(string str)
Parameters
Type | Name | Description |
---|---|---|
String | str | Property name. |
Returns
Type | Description |
---|---|
SerializedProperty | Required property if it exists, null otherwise. |
Find<TValue>(Expression<Func<T, TValue>>)
Find a property based on an expression.
Declaration
public SerializedProperty Find<TValue>(Expression<Func<T, TValue>> expr)
Parameters
Type | Name | Description |
---|---|---|
Expression<Func<T, TValue>> | expr | Expression for the property. |
Returns
Type | Description |
---|---|
SerializedProperty | Required property if it exists, null otherwise. |
Type Parameters
Name | Description |
---|---|
TValue | Type of the serialized object. |