docs.unity3d.com
    Show / Hide Table of Contents

    Delegate IESImporterEditor.SetupRenderPipelinePreviewLight

    Delegate prototype sent by the specialization of the IESImporterEditor per Render Pipeline

    Namespace: UnityEditor.Rendering
    Syntax
    public delegate void SetupRenderPipelinePreviewLight(Light light);
    Parameters
    Type Name Description
    Light light

    Light will be setuped, specialization for a given SRP

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023