Delegate IESImporterEditor.SetupRenderPipelinePreviewLight
Delegate prototype sent by the specialization of the IESImporterEditor per Render Pipeline
Namespace: UnityEditor.Rendering
Syntax
public delegate void SetupRenderPipelinePreviewLight(Light light);
Parameters
Type | Name | Description |
---|---|---|
Light | light | Light will be setuped, specialization for a given SRP |