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    Struct EditorPrefBool

    Bool saved in EditorPref.

    Namespace: UnityEditor.Rendering
    Syntax
    public struct EditorPrefBool

    Constructors

    EditorPrefBool(String, Boolean)

    Constructor

    Declaration
    public EditorPrefBool(string key, bool defaultValue = false)
    Parameters
    Type Name Description
    String key

    Key in the editor preferences.

    Boolean defaultValue

    Default value of the preference.

    Properties

    value

    Value of the boolean in editor preferences.

    Declaration
    public bool value { get; set; }
    Property Value
    Type Description
    Boolean

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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