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    Class DebugStateFlags

    Flags Debug State.

    Inheritance
    Object
    Object
    ScriptableObject
    DebugState
    DebugState<Enum>
    DebugStateFlags
    Inherited Members
    DebugState<Enum>.m_Value
    DebugState<Enum>.GetValue()
    DebugState<Enum>.GetHashCode()
    DebugState.m_QueryPath
    DebugState.queryPath
    DebugState.OnEnable()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Rendering
    Syntax
    [Serializable]
    [DebugState(new Type[]{typeof(DebugUI.BitField)})]
    public sealed class DebugStateFlags : DebugState<Enum>

    Properties

    value

    Value of the Debug Item

    Declaration
    public override Enum value { get; set; }
    Property Value
    Type Description
    Enum
    Overrides
    UnityEditor.Rendering.DebugState<System.Enum>.value

    Methods

    SetValue(Object, DebugUI.IValueField)

    Set the value of the Debug Item.

    Declaration
    public override void SetValue(object value, DebugUI.IValueField field)
    Parameters
    Type Name Description
    Object value

    Input value.

    DebugUI.IValueField field

    Debug Item field.

    Overrides
    UnityEditor.Rendering.DebugState<System.Enum>.SetValue(System.Object, UnityEngine.Rendering.DebugUI.IValueField)

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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