Struct ProbeReferenceVolume.RuntimeResources
The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.
Namespace: UnityEngine.Experimental.Rendering
Syntax
public struct RuntimeResources
Fields
cellIndices
Indices of the various index buffers for each cell.
Declaration
public ComputeBuffer cellIndices
Field Value
Type | Description |
---|---|
ComputeBuffer |
index
Index data to fetch the correct location in the Texture3D.
Declaration
public ComputeBuffer index
Field Value
Type | Description |
---|---|
ComputeBuffer |
L0_L1rx
Texture containing Spherical Harmonics L0 band data and first coefficient of L1_R.
Declaration
public Texture3D L0_L1rx
Field Value
Type | Description |
---|---|
Texture3D |
L1_B_rz
Texture containing the second channel of Spherical Harmonics L1 band data and third coefficient of L1_R.
Declaration
public Texture3D L1_B_rz
Field Value
Type | Description |
---|---|
Texture3D |
L1_G_ry
Texture containing the second channel of Spherical Harmonics L1 band data and second coefficient of L1_R.
Declaration
public Texture3D L1_G_ry
Field Value
Type | Description |
---|---|
Texture3D |
L2_0
Texture containing the first coefficient of Spherical Harmonics L2 band data and first channel of the fifth.
Declaration
public Texture3D L2_0
Field Value
Type | Description |
---|---|
Texture3D |
L2_1
Texture containing the second coefficient of Spherical Harmonics L2 band data and second channel of the fifth.
Declaration
public Texture3D L2_1
Field Value
Type | Description |
---|---|
Texture3D |
L2_2
Texture containing the third coefficient of Spherical Harmonics L2 band data and third channel of the fifth.
Declaration
public Texture3D L2_2
Field Value
Type | Description |
---|---|
Texture3D |
L2_3
Texture containing the fourth coefficient of Spherical Harmonics L2 band data.
Declaration
public Texture3D L2_3
Field Value
Type | Description |
---|---|
Texture3D |