Class DebugUIHandlerPanel
DebugUIHandler for panels.
Inherited Members
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: UnityEngine.Rendering.UI
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUIHandlerPanel : MonoBehaviour
  Fields
Canvas
Associated canvas.
Declaration
public DebugUIHandlerCanvas Canvas
  Field Value
| Type | Description | 
|---|---|
| DebugUIHandlerCanvas | 
m_Panel
Declaration
protected DebugUI.Panel m_Panel
  Field Value
| Type | Description | 
|---|---|
| DebugUI.Panel | 
nameLabel
Name of the panel.
Declaration
public Text nameLabel
  Field Value
| Type | Description | 
|---|---|
| Text | 
scrollRect
Scroll rect of the panel.
Declaration
public ScrollRect scrollRect
  Field Value
| Type | Description | 
|---|---|
| ScrollRect | 
viewport
Viewport of the panel.
Declaration
public RectTransform viewport
  Field Value
| Type | Description | 
|---|---|
| RectTransform | 
Methods
OnScrollbarClicked()
Scrollbar value clicked via mouse/touch.
Declaration
public void OnScrollbarClicked()
  ResetDebugManager()
Function to reset DebugManager, provided for UI.
Declaration
public void ResetDebugManager()
  SelectNextItem()
Select next panel on the canvas.
Declaration
public void SelectNextItem()
  SelectPreviousItem()
Select previous panel on the canvas.
Declaration
public void SelectPreviousItem()