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    Struct ProbeVolumeShadingParameters

    Shading parameters for Probe Volumes

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct ProbeVolumeShadingParameters

    Fields

    normalBias

    Normal bias to apply to the position used to sample probe volumes.

    Declaration
    public float normalBias
    Field Value
    Type Description
    float

    samplingNoise

    Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise.

    Declaration
    public float samplingNoise
    Field Value
    Type Description
    float

    scaleBiasByMinDistanceBetweenProbes

    Whether to scale the biases with the minimum distance between probes.

    Declaration
    public bool scaleBiasByMinDistanceBetweenProbes
    Field Value
    Type Description
    bool

    viewBias

    View bias to apply to the position used to sample probe volumes.

    Declaration
    public float viewBias
    Field Value
    Type Description
    float
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