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    Class ConstantBuffer

    Constant Buffer management class.

    Inheritance
    Object
    ConstantBuffer
    Namespace: UnityEngine.Rendering
    Syntax
    public class ConstantBuffer

    Methods

    Push<CBType>(CBType, ComputeShader, Int32)

    Update the GPU data of the constant buffer and bind it to a compute shader.

    Declaration
    public static void Push<CBType>(in CBType data, ComputeShader cs, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CBType data

    Input data of the constant buffer.

    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Push<CBType>(CBType, Material, Int32)

    Update the GPU data of the constant buffer and bind it to a material.

    Declaration
    public static void Push<CBType>(in CBType data, Material mat, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CBType data

    Input data of the constant buffer.

    Material mat

    Material to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Push<CBType>(CommandBuffer, CBType, ComputeShader, Int32)

    Update the GPU data of the constant buffer and bind it to a compute shader via a command buffer.

    Declaration
    public static void Push<CBType>(CommandBuffer cmd, in CBType data, ComputeShader cs, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    CBType data

    Input data of the constant buffer.

    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Push<CBType>(CommandBuffer, CBType, Material, Int32)

    Update the GPU data of the constant buffer and bind it to a material via a command buffer.

    Declaration
    public static void Push<CBType>(CommandBuffer cmd, in CBType data, Material mat, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    CBType data

    Input data of the constant buffer.

    Material mat

    Material to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    PushGlobal<CBType>(CBType, Int32)

    Update the GPU data of the constant buffer and bind it globally.

    Declaration
    public static void PushGlobal<CBType>(in CBType data, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CBType data

    Input data of the constant buffer.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    PushGlobal<CBType>(CommandBuffer, CBType, Int32)

    Update the GPU data of the constant buffer and bind it globally via a command buffer.

    Declaration
    public static void PushGlobal<CBType>(CommandBuffer cmd, in CBType data, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    CBType data

    Input data of the constant buffer.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    ReleaseAll()

    Release all currently allocated singleton constant buffers. This needs to be called before shutting down the application.

    Declaration
    public static void ReleaseAll()

    Set<CBType>(ComputeShader, Int32)

    Bind the constant buffer to a compute shader.

    Declaration
    public static void Set<CBType>(ComputeShader cs, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Set<CBType>(Material, Int32)

    Bind the constant buffer to a material.

    Declaration
    public static void Set<CBType>(Material mat, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    Material mat

    Material to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Set<CBType>(CommandBuffer, ComputeShader, Int32)

    Bind the constant buffer to a compute shader via a command buffer.

    Declaration
    public static void Set<CBType>(CommandBuffer cmd, ComputeShader cs, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    ComputeShader cs

    Compute shader to which the constant buffer should be bound.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    SetGlobal<CBType>(Int32)

    Bind the constant buffer globally.

    Declaration
    public static void SetGlobal<CBType>(int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    SetGlobal<CBType>(CommandBuffer, Int32)

    Bind the constant buffer globally via a command buffer.

    Declaration
    public static void SetGlobal<CBType>(CommandBuffer cmd, int shaderId)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    Int32 shaderId

    Shader porperty id to bind the constant buffer to.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    UpdateData<CBType>(CBType)

    Update the GPU data of the constant buffer.

    Declaration
    public static void UpdateData<CBType>(in CBType data)
        where CBType : struct
    Parameters
    Type Name Description
    CBType data

    Input data of the constant buffer.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    UpdateData<CBType>(CommandBuffer, CBType)

    Update the GPU data of the constant buffer via a command buffer.

    Declaration
    public static void UpdateData<CBType>(CommandBuffer cmd, in CBType data)
        where CBType : struct
    Parameters
    Type Name Description
    CommandBuffer cmd

    Command Buffer used to execute the graphic commands.

    CBType data

    Input data of the constant buffer.

    Type Parameters
    Name Description
    CBType

    The type of structure representing the constant buffer data.

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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