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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [10.8.1] - 2021-12-16

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [10.8.0] - 2021-09-20

    Fixed

    • Fixed potentially conflicting runtime Rendering Debugger UI command by adding an option to disable runtime UI altogether (1345783).
    • Fixed issue when changing volume profiles at runtime with a script (case 1364256).
    • Fixed XR support in CoreUtils.DrawFullscreen function.
    • Fixed an issue causing Render Graph execution errors after a random amount of time.

    [10.7.0] - 2021-07-02

    Fixed

    • Fixed Volume Gizmo size when rescaling parent GameObject

    [10.6.0] - 2021-04-29

    Fixed

    • Fixed ACES filter artefact due to half floating point error on some mobile platforms.
    • Fixed Explicit half precision not working even when Unified Shader Precision Model is enabled.
    • Fixed memory leak when changing SRP pipeline settings, and having the player in pause mode.
    • Skip wind calculations for Speed Tree 8 when wind vector is zero (case 1343002)

    [10.5.0] - 2021-04-19

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [10.4.0] - 2021-03-11

    Added

    • Support for the XboxSeries platform has been added.
    • New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
    • New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
    • Added SpeedTree8MaterialUpgrader, which provides utilities for upgrading and importing SpeedTree 8 assets to scriptable render pipelines.

    Fixed

    • Fixed parameters order on inspectors for Volume Components without custom editor
    • Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
    • Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on

    [10.3.1] - 2021-01-26

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [10.3.0] - 2020-11-16

    Added

    • New function in GeometryTools.hlsl to calculate triangle edge and full triangle culling.
    • Support for the PlayStation 5 platform has been added.

    Fixed

    • Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
    • Fixed missing warning UI about Projector component being unsupported (case 1300327).

    [10.2.0] - 2020-10-19

    Version Updated The version number for this package has increased due to a version update of a related graphics package.

    [10.1.0] - 2020-10-12

    Added

    • Added context options "Move to Top", "Move to Bottom", "Expand All" and "Collapse All" for volume components.
    • Added the support of input system V2

    Fixed

    • Fixed the scene view to scale correctly when hardware dynamic resolution is enabled (case 1158661)
    • Fixed game view artifacts on resizing when hardware dynamic resolution was enabled

    Changed

    • LookDev menu item entry is now disabled if the current pipeline does not support it.

    [10.0.0] - 2019-06-10

    Added

    • Add rough version of ContextualMenuDispatcher to solve conflict amongst SRP.
    • Add api documentation for TextureCombiner.
    • Add tooltips in LookDev's toolbar.
    • Add XRGraphicsAutomatedTests helper class.

    Fixed

    • Fixed compile errors for platforms with no VR support
    • Replaced reference to Lightweight Render Pipeline by Universal Render Pipeline in the package description
    • Fixed LighProbes when using LookDev.
    • Fix LookDev minimal window size.
    • Fix object rotation at instentiation to keep the one in prefab or used in hierarchy.
    • Fixed shader compile errors when trying to use tessellation shaders with PlayStation VR on PS4.
    • Fixed shader compile errors about LODDitheringTransition not being supported in GLES2.
    • Fix WaveIsFirstLane() to ignore helper lanes in fragment shaders on PS4.
    • Fixed a bug where Unity would crash if you tried to remove a Camera component from a GameObject using the Inspector window, while other components dependended on the Camera component.
    • Fixed errors due to the debug menu when enabling the new input system.
    • Fix LookDev FPS manipulation in view
    • Fix LookDev zoom being stuck when going near camera pivot position
    • Fix LookDev manipulation in view non responsive if directly using an HDRI
    • Fix LookDev behaviour when user delete the EnvironmentLibrary asset
    • Fix LookDev SunPosition button position
    • Fix LookDev EnvironmentLibrary tab when asset is deleted
    • Fix LookDev used Cubemap when asset is deleted
    • Fixed the definition of rcp() for GLES2.
    • Fixed copy/pasting of Volume Components when loading a new scene
    • Fix LookDev issue when adding a GameObject containing a Volume into the LookDev's view.
    • Fixed duplicated entry for com.unity.modules.xr in the runtime asmdef file
    • Fixed the texture curve being destroyed from another thread than main (case 1211754)
    • Fixed unreachable code in TextureXR.useTexArray
    • Fixed GC pressure caused by VolumeParameter<T>.GetHashCode()
    • Fixed issue when LookDev window is opened and the CoreRP Package is updated to a newer version.
    • Fix LookDev's camera button layout.
    • Fix LookDev's layout vanishing on domain reload.
    • Fixed issue with the shader TransformWorldToHClipDir function computing the wrong result.
    • Fixed division by zero in V_SmithJointGGX function.
    • Fixed null reference exception in LookDev when setting the SRP to one not implementing LookDev (case 1245086)
    • Fix LookDev's undo/redo on EnvironmentLibrary (case 1234725)
    • Fix a compil error on OpenGL ES2 in directional lightmap sampling shader code
    • Fix hierarchicalbox gizmo outside facing check in symetry or homothety mode no longer move the center
    • Fix artifacts on Adreno 630 GPUs when using ACES Tonemapping
    • Fixed a null ref in the volume component list when there is no volume components in the project.
    • Fixed issue with volume manager trying to access a null volume.

    Changed

    • Restored usage of ENABLE_VR to fix compilation errors on some platforms.
    • Only call SetDirty on an object when actually modifying it in SRP updater utility
    • Set depthSlice to -1 by default on SetRenderTarget() to clear all slices of Texture2DArray by default.
    • ResourceReloader will now add additional InvalidImport check while it cannot load due to AssetDatabase not available.
    • Replaced calls to deprecated PlayerSettings.virtualRealitySupported property.
    • Enable RWTexture2D, RWTexture2DArray, RWTexture3D in gles 3.1
    • Updated macros to be compatible with the new shader preprocessor.
    • Updated shaders to be compatible with Microsoft's DXC.
    • Changed CommandBufferPool.Get() to create an unnamed CommandBuffer. (No profiling markers)

    [7.1.1] - 2019-09-05

    Added

    • Add separated debug mode in LookDev.

    Changed

    • Replaced usage of ENABLE_VR in XRGraphics.cs by a version define (ENABLE_VR_MODULE) based on the presence of the built-in VR module
    • ResourceReloader now works on non-public fields.
    • Removed normalize from UnpackNormalRGB to match UnpackNormalAG.
    • Fixed shadow routines compilation errors when "real" type is a typedef on "half".
    • Removed debug menu in non development build.

    [7.0.1] - 2019-07-25

    Fixed

    • Fixed a precision issue with the ACES tonemapper on mobile platforms.

    [7.0.0] - 2019-07-17

    Added

    • First experimental version of the LookDev. Works with all SRP. Only branched on HDRP at the moment.
    • LookDev out of experimental

    [6.7.0-preview] - 2019-05-16

    [6.6.0] - 2019-04-01

    Fixed

    • Fixed compile errors in XRGraphics.cs when ENABLE_VR is not defined

    [6.5.0] - 2019-03-07

    [6.4.0] - 2019-02-21

    Added

    • Enabled support for CBUFFER on OpenGL Core and OpenGL ES 3 backends.

    [6.3.0] - 2019-02-18

    [6.2.0] - 2019-02-15

    [6.1.0] - 2019-02-13

    [6.0.0] - 2019-02-23

    Fixed

    • Fixed a typo in ERROR_ON_UNSUPPORTED_FUNCTION() that was causing the shader compiler to run out of memory in GLES2. Case 1104271

    [5.2.0] - 2018-11-27

    [5.1.0] - 2018-11-19

    Added

    • Added a define for determining if any instancing path is taken.

    Changed

    • The Core SRP package is no longer in preview.

    [5.0.0-preview] - 2018-10-18

    Changed

    • XRGraphicConfig has been changed from a read-write control of XRSettings to XRGraphics, a read-only accessor to XRSettings. This improves consistency of XR behavior between the legacy render pipeline and SRP.
    • XRGraphics members have been renamed to match XRSettings, and XRGraphics has been modified to only contain accessors potentially useful to SRP
    • You can now have up to 16 additional shadow-casting lights. ### Fixed
    • LWRP no longer executes shadow passes when there are no visible shadow casters in a Scene. Previously, this made the Scene render as too dark, overall.

    [4.0.0-preview] - 2018-09-28

    Added

    • Space transform functions are now defined in ShaderLibrary/SpaceTransforms.hlsl. ### Changed
    • Removed setting shader inclue path via old API, use package shader include paths

    [3.3.0] - 2018-01-01

    [3.2.0] - 2018-01-01

    [3.1.0] - 2018-01-01

    Added

    • Add PCSS shadow filter
    • Added Core EditMode tests
    • Added Core unsafe utilities

    Improvements

    • Improved volume UI & styling
    • Fixed CoreUtils.QuickSort infinite loop when two elements in the list are equals.

    Changed

    • Moved root files into folders for easier maintenance
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