Class RenderGraph
This class is the main entry point of the Render Graph system.
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Syntax
public class RenderGraph
Constructors
RenderGraph(String)
Render Graph constructor.
Declaration
public RenderGraph(string name = "")
Parameters
Type | Name | Description |
---|---|---|
String | name | Optional name used to identify the render graph instnace. |
Fields
kMaxMRTCount
Maximum number of MRTs supported by Render Graph.
Declaration
public static readonly int kMaxMRTCount
Field Value
Type | Description |
---|---|
Int32 |
Properties
defaultResources
Set of default resources usable in a pass rendering code.
Declaration
public RenderGraphDefaultResources defaultResources { get; }
Property Value
Type | Description |
---|---|
RenderGraphDefaultResources |
Methods
AddRenderPass<PassData>(String, out PassData, ProfilingSampler)
Add a new Render Pass to the current Render Graph.
Declaration
public RenderGraphBuilder AddRenderPass<PassData>(string passName, out PassData passData, ProfilingSampler sampler = null)
where PassData : class, new()
Parameters
Type | Name | Description |
---|---|---|
String | passName | Name of the new Render Pass (this is also be used to generate a GPU profiling marker). |
PassData | passData | Instance of PassData that is passed to the render function and you must fill. |
ProfilingSampler | sampler | Optional profiling sampler. |
Returns
Type | Description |
---|---|
RenderGraphBuilder | A new instance of a RenderGraphBuilder used to setup the new Render Pass. |
Type Parameters
Name | Description |
---|---|
PassData | Type of the class to use to provide data to the Render Pass. |
Cleanup()
Cleanup the Render Graph.
Declaration
public void Cleanup()
CreateComputeBuffer(ComputeBufferDesc)
Create a new Render Graph Compute Buffer resource.
Declaration
public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferDesc desc)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferDesc | desc | Compute Buffer descriptor. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
CreateComputeBuffer(ComputeBufferHandle)
Create a new Render Graph Compute Buffer resource using the descriptor from another compute buffer.
Declaration
public ComputeBufferHandle CreateComputeBuffer(in ComputeBufferHandle computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferHandle | computeBuffer | Compute Buffer from which the descriptor should be used. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
CreateRendererList(RendererListDesc)
Creates a new Renderer List Render Graph resource.
Declaration
public RendererListHandle CreateRendererList(in RendererListDesc desc)
Parameters
Type | Name | Description |
---|---|---|
RendererListDesc | desc | Renderer List descriptor. |
Returns
Type | Description |
---|---|
RendererListHandle | A new TextureHandle. |
CreateTexture(TextureDesc)
Create a new Render Graph Texture resource.
Declaration
public TextureHandle CreateTexture(in TextureDesc desc)
Parameters
Type | Name | Description |
---|---|---|
TextureDesc | desc | Texture descriptor. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
CreateTexture(TextureHandle)
Create a new Render Graph Texture resource using the descriptor from another texture.
Declaration
public TextureHandle CreateTexture(TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | texture | Texture from which the descriptor should be used. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
Execute(RenderGraphExecuteParams)
Execute the Render Graph in its current state.
Declaration
public void Execute(in RenderGraphExecuteParams parameters)
Parameters
Type | Name | Description |
---|---|---|
RenderGraphExecuteParams | parameters | Render Graph execution parameters. |
GetComputeBufferDesc(ComputeBufferHandle)
Gets the descriptor of the specified Compute Buffer resource.
Declaration
public ComputeBufferDesc GetComputeBufferDesc(in ComputeBufferHandle computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBufferHandle | computeBuffer | Compute Buffer resource from which the descriptor is requested. |
Returns
Type | Description |
---|---|
ComputeBufferDesc | The input compute buffer descriptor. |
GetTextureDesc(TextureHandle)
Gets the descriptor of the specified Texture resource.
Declaration
public TextureDesc GetTextureDesc(TextureHandle texture)
Parameters
Type | Name | Description |
---|---|---|
TextureHandle | texture | Texture resource from which the descriptor is requested. |
Returns
Type | Description |
---|---|
TextureDesc | The input texture descriptor. |
ImportBackbuffer(RenderTargetIdentifier)
Import the final backbuffer to render graph.
Declaration
public TextureHandle ImportBackbuffer(RenderTargetIdentifier rt)
Parameters
Type | Name | Description |
---|---|---|
RenderTargetIdentifier | rt | Backbuffer render target identifier. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle for the backbuffer. |
ImportComputeBuffer(ComputeBuffer)
Import an external Compute Buffer to the Render Graph Any pass writing to an imported compute buffer will be considered having side effects and can't be automatically culled.
Declaration
public ComputeBufferHandle ImportComputeBuffer(ComputeBuffer computeBuffer)
Parameters
Type | Name | Description |
---|---|---|
ComputeBuffer | computeBuffer | External Compute Buffer that needs to be imported. |
Returns
Type | Description |
---|---|
ComputeBufferHandle | A new ComputeBufferHandle. |
ImportTexture(RTHandle)
Import an external texture to the Render Graph. Any pass writing to an imported texture will be considered having side effects and can't be automatically culled.
Declaration
public TextureHandle ImportTexture(RTHandle rt)
Parameters
Type | Name | Description |
---|---|---|
RTHandle | rt | External RTHandle that needs to be imported. |
Returns
Type | Description |
---|---|
TextureHandle | A new TextureHandle. |
PurgeUnusedResources()
Purge resources that have been used since last frame. This need to be called once per frame to avoid over usage of GPU memory.
Declaration
public void PurgeUnusedResources()