Class DebugUI.UIntField
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UnityEngine.Experimental.Rendering
Syntax
public class UIntField : DebugUI.Field<uint>, DebugUI.IValueField
Fields
incStep
Declaration
public uint incStep
Field Value
| Type | Description | 
|---|---|
| System.UInt32 | 
intStepMult
Declaration
public uint intStepMult
Field Value
| Type | Description | 
|---|---|
| System.UInt32 | 
max
Declaration
public Func<uint> max
Field Value
| Type | Description | 
|---|---|
| Func<System.UInt32> | 
min
Declaration
public Func<uint> min
Field Value
| Type | Description | 
|---|---|
| Func<System.UInt32> | 
Methods
ValidateValue(UInt32)
Declaration
public override uint ValidateValue(uint value)
Parameters
| Type | Name | Description | 
|---|---|---|
| System.UInt32 | value | 
Returns
| Type | Description | 
|---|---|
| System.UInt32 | 
Overrides
UnityEngine.Experimental.Rendering.DebugUI.Field<System.UInt32>.ValidateValue(System.UInt32)