Class DebugUI.FloatField
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ToString()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UnityEngine.Experimental.Rendering
Syntax
public class FloatField : DebugUI.Field<float>, DebugUI.IValueField
Fields
decimals
Declaration
public int decimals
Field Value
| Type | Description | 
|---|---|
| System.Int32 | 
incStep
Declaration
public float incStep
Field Value
| Type | Description | 
|---|---|
| System.Single | 
incStepMult
Declaration
public float incStepMult
Field Value
| Type | Description | 
|---|---|
| System.Single | 
max
Declaration
public Func<float> max
Field Value
| Type | Description | 
|---|---|
| Func<System.Single> | 
min
Declaration
public Func<float> min
Field Value
| Type | Description | 
|---|---|
| Func<System.Single> | 
Methods
ValidateValue(Single)
Declaration
public override float ValidateValue(float value)
Parameters
| Type | Name | Description | 
|---|---|---|
| System.Single | value | 
Returns
| Type | Description | 
|---|---|
| System.Single | 
Overrides
UnityEngine.Experimental.Rendering.DebugUI.Field<System.Single>.ValidateValue(System.Single)