Class NoInterpMinFloatParameter
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: UnityEngine.Experimental.Rendering
Syntax
public sealed class NoInterpMinFloatParameter : VolumeParameter<float>, IEquatable<VolumeParameter<float>>
Constructors
NoInterpMinFloatParameter(Single, Single, Boolean)
Declaration
public NoInterpMinFloatParameter(float value, float min, bool overrideState = false)
Parameters
Type | Name | Description |
---|---|---|
System.Single | value | |
System.Single | min | |
System.Boolean | overrideState |
Fields
min
Declaration
public float min
Field Value
Type | Description |
---|---|
System.Single |
Properties
value
Declaration
public override float value { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Overrides
UnityEngine.Experimental.Rendering.VolumeParameter<System.Single>.value